Interactive Media and You: How Digital Games Can Drive Nonprofit Success
Date: Thursday November 2, 2017
Time: 9:00AM- 12:00PM
Presenter: Panel, moderated by Tim Loew, Executive Director, Massachusetts Digital Games Institute
Audience: Nonprofit staff with interest in the subject
Location: Becker College, 44 West Street, Multi-purpose Room (MPR)
Fee: Free. Meal included
To Register: Submit the form below no later than October 26. You will receive an email confirmation.
Cancellation Policy: 48 hours in advance of the program or we will invoice you $20.
Workshop Description: Around the world, more people of all kinds are playing more video games on more devices than ever before. Many of these games go beyond entertainment to have a positive, purposeful impact on our lives and communities. Learn how you can advance your mission by connecting, engaging, activating and supporting your constituents through interactive media. The pace of technological change in today’s digital world presents unique challenges and opportunities for nonprofits and institutions of all sizes and this panel and breakout session will help attendees gain a better understanding of interactive media and its potential.
About the Panel:
Jason Kahn, founder and chief science officer, Neuromotion Labs (games helping children build skills to better manage their emotions)
Nikita Virani, CEO, Wizdy Games (games helping to engage and empower asthma and food allergy patients)
Deborah Packard, executive director, Preservation Worcester (sharing lessons learned from their game project titled Preserve!)
Ryan Canuel, founder and CEO, Petricore Games (Petricore builds games and interactive products for museum kiosks, tradeshows & corporate spaces)
Betsy Loring, director of exhibits, EcoTarium (City Science exhibit is an interactive exploration allowing visitors to investigate the science we encounter every day but rarely stop to consider)
In addition to the panelists, MassDiGI staff and Becker game design students and faculty will sit in during the break-out session.